ATG Racing
Motorsports · Custom Grounds · WebGL
Ground-based racing on custom Grounds. Precision vehicle physics, deep car customization, and a simulation-grade race engine. The foundation for ATG Pardis.
Visit PageGround-Based Simulators · Precision Physics · Real Worlds
A collection of passion-driven vehicle and lifestyle simulators. Started with an open-world recreation of Kish Island, built with Unity. Now expanding into racing, island living, and radio-controlled vehicles — all by one person, for the love of it.
Each project is a separate world — a different vehicle experience, a different place, a different philosophy. All connected by the same passion for ground-based simulation.
Motorsports · Custom Grounds · WebGL
Ground-based racing on custom Grounds. Precision vehicle physics, deep car customization, and a simulation-grade race engine. The foundation for ATG Pardis.
Visit PageOpen-World · Unity · Kish Island, Iran
The original ATG project. An open-world vehicle and lifestyle simulator set on Kish Island. Where it all started — complete with the world's first Unity rain-drop windshield shader.
Visit PageLifestyle Sim · Caspian Island · Open World
A fictional warm island in the Caspian Sea. Drive dream cars, ride jet skis, watch the sun go down. No objectives, no timers — just a world to inhabit at your own pace.
Visit PageMobile App · iOS & Android · Free
The ultimate radio-controlled car simulator. Play with every type of R/C ground vehicle for free — no thousand-dollar hobby budget required. Customise, bash, repeat.
Visit PageDev Updates · Free Downloads · Deep-Dives
Development updates, technical write-ups, and free shader downloads from the ATG journey. Five posts and counting — including the world's first Unity water-drop windshield shader.
Read BlogTechnical Guides · Physics Reference · Unity
Comprehensive technical documentation. Pacejka 6.2 / SwiftTyre physics models, Unity + VS Code workspace setup, vehicle noise simulator, and more guides on the way.
Read DocsATG Simulator is a solo passion project by Dan. No studio, no publisher, no deadline. Just a long-running obsession with building places worth driving in, grounded in realistic vehicle physics.
It started with ATG Kish in 2017 — an open-world recreation of Kish Island in Unity. That project never shipped, but it built the knowledge and the conviction that this kind of thing is worth pursuing. ATG Racing comes next, laying the physics foundation that everything else will inherit.
The name "Around The Ground" says it simply: all of this is about vehicles on the ground. Racing, cruising, drifting, or just going nowhere in particular across a beautiful island. The ground is the constant.
Every ATG project runs on serious vehicle physics. NWH Vehicle Physics (customized), Pacejka 6.2 tyre models, realistic drivetrain and suspension. No arcade floatiness.
ATG Kish was based on actual Kish Island. ATG Pardis captures the spirit of the Caspian coast. The goal is always worlds that feel like somewhere, not just somewhere to race on.
No release dates invented to fill a page. No fake timers. If something ships, it ships. Updates go on X and the blog. This is built because it's worth building.
ATG updates happen on social media and the dev blog. Come see the progress, grab free shader downloads, and follow the long road toward finished simulators.