A big update for the project!!

Archive post from the ATG Kish years, kept close to how it was written at the time. Anything it says about plans belongs to then, not now: Kish concluded in 2019. The links it carried to boards, demos and downloads are retired, so the text stays and the links do not.

Throughout the year I have worked on the project and its website. Today I am showcasing the updates and introducing the project's actual name and logo as well as the updates. Moreover, I have opened some forum threads for it. To read more about these updates and the project itself, read the rest of this post.

ATG Kish Peugeot 405 GLX - pre-alpha garage scene
Peugeot Persia (My 3rd 3D Model in 3DS Max) - pre-alpha scene in ATG Kish Island (2017)

Around The Ground: Kish

[v0.1 Beta Update]

_About

Questions answered in full detail on the About page:

  • What is it?
  • When will it be ready?
  • Where will it be released?
  • How much does it cost?

And more questions have been answered in the About page. Check it out now.

_Updates

These features were added to the project since last year:

  • New Customization Engine - fully overhauled car customization system.
  • New PostFX graphics - updated post-processing effects for a more cinematic look.
  • Improved physics system - better drivetrain, tire, and suspension behaviour.
  • Mod support - you can now add cars and car parts to the software.
  • New Sound Granular System - a custom synthesizer designed for simulating natural car sounds without fake effects. Very natural audio output.
  • Website redesign - the site is now looking much better.
  • And many more code additions to the simulation core. Although the project is not planned to be continued, these will be used in the future.

_Links

  • The official Instagram
  • The official Unity forum
  • The official modders community forum (TurboDuck)
  • The official PolyCount forum
  • The official Twitter